2007 IEEE International Conference on Image Processing - San Antonio, Texas, U.S.A. - September 16-19, 2007

Technical Program

Paper Detail

Paper:WP-L6.4
Session:Object Recognition II
Time:Wednesday, September 19, 15:30 - 15:50
Presentation: Lecture
Title: RECOGNIZING 3D OBJECTS USING RAY-TRIANGLE INTERSECTION DISTANCES
Authors: Georgios Kordelas; Centre for Research and Technology Hellas 
 Petros Daras; Centre for Research and Technology Hellas 
Abstract: A novel method for recognizing 3D objects in an occluded, cluttered and noisy 2.5D scene, is presented. A ray-triangle intersection algorithm is used to compute distances between a circular sector that does not belong to the object and a triangulated surface. Firstly, for each sector’s point its distance from the object is calculated and stored in a 3D histogram. Secondly, a 2D histogram that counts the 3D histogram’s points whose corresponding distance falls within its distance bins, is formed. Then, the percentages of the bin points that fall within each bin are calculated forming the final descriptor vector. The same procedure is followed for the 2.5D scene. The number of the extracted descriptor vectors is independent to the number of the object’s or scene’s vertices. Experiments proved that the proposed method is fast, robust to noise, occlusion and clutter.



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